![]() ![]() Perhaps Severus saves Harry during a skirmish at a peaceful demonstration. Potter is a hippie, active in the anti-war movement. Prompt for the Snarry Time Fest by ole_elo: "Snarry. "Aggressive friendliness, all-conquering love and dandelions." (c) yanus-sin In which we wouldn’t have wanted you anyways.JocundaSykes Fandoms: Harry Potter - J. It’s either that, or you really are just that scared of PvP. I think it makes more sense that you fell for what I said in the OP. So really, I don’t relate at all, or see the logic, in you and your guild’s choice to jump ship. But it didn’t slow us down and even now with transfers opening again we aren’t considering in the slightest to transfer off. Did PvP happen along the way? Of course it did. Most members of my guild are leveling alts and many have them at 60 already. In spite of the now worse imbalance thanks to you and everyone else that transfered, the Alliance dominate organized pvp. Maybe the Horde weren’t as aware of the faster method to level and eventually became an issue. All of the normally congested PvP zones were empty. You paint a silly picture considerting how the leading wave of levelers, at least for the Alliance, were busy raiding 5 man dungeons for faster leveling. How special you were there from the start! It wasn’t caused by allly abandonment, it was always there.Įdit: And yes, my entire guild transferred to Heartseeker. We’re telling you what our experience was, and you throughout have denied that there is/was a heavy faction imbalance. You had to be in a group of 5 to even have a chance at not being ganked in a high traffic troll quest encampment, and even then wr would eventually succumb to multitudes of ungrouped horde just strolling in and 10v5ing us. I did all of my lowbie STV leveling on Stalagg, and that was a nightmare. We saw that ally were outnumbered at least 3:1, often much worse than that in highly contested zones like STV. ![]() I’m telling you what I saw, and other people have been saying what they saw, and you refuse to believe us. ![]() ![]() That was before any unofficial statistics were released, I was not influenced by them. Horde outnumbered us at least 3:1 in every contested zone. I initially rolled on Stalagg, I was among the first people to start playing on the server, I started playing within seconds of the “Enter World” button turning red. It’s going to be pretty statistically stable throughout the day. There isn’t some magic hour that all the alliance or horde all log in. If you run a few scans per day and you see that the server mostly has a 60:40 ratio, that’s probably going to continue to hold true. However, it is pretty accurate for judging server balance, especially on pvp servers where you can’t make characters on the opposite faction. If it’s counting characters above 25 or so, that’s showing that these are probably longer term characters and therefore, more relevant to the count. Counting a bunch of level 5 characters would be pointless because that’s not really any investment in time. These statistics get more and more accurate as people get higher level too. Some people might have 2 characters, others might have 10, some people might play on one account, some might play on five, and so on. Are they going to be super accurate at guessing total accounts playing? No. No way for anyone other that Blizzard to track those things that I know of, and they’re keeping their mouths shut.Īgreed, but mostly leans toward the yes part. We can talk about average characters per account, amount people tend to play acts, when people normally play acts, etc., but that’s all baseless speculation. Since overall numbers were small, it was a much better assumption that the large side was being scanned by a small number, and the small side almost not at all.įurther, it counts logged in characters, not accounts. I saw an early census where a few servers had something like a 98%/2% split Alliance-Horde ratio. If a server was only being scanned by a handful of people, only at certain times of day, you might be missing a large enough chunk of population to seriously skew the results. And people’s play patterns are going to change a lot in the month post-release, with tourists leaving, people deciding to change servers, and so on. To get a better feel, you’d probably need close to 2 weeks of hourly scanning. People’s free time varies, some people only play weekends, some people weekdays, some middle of the day, some night owls, etc. In terms of identifying the number of distinct characters on a server? Sure, as long as enough people were running scans and uploading them over a fairly extended timeframe. People tend to ignore the built in assumptions that this kind of census taking requires. ![]()
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